Oh, Harro!
It's been busy the last few weeks, I'll give you that. I've been making tracks like crazy for Fear Unlimited 2, some of you might be familiar with the original, if you're not, go play it! It's a really fun tribute to Devil May Cry.
I gotta say I've been impressed with the way the new game is shaping out to be, especially the art direction. Dizzy has really improved overall on his artwork skills, and it really shows. The game still plays like you'd expect, just more stuff to it, personal favorite is ripping someone apart. The people who loved this game are going to love the sequel, no doubt about that.
It's going to be released in several "issues" though, the game is too big (story wise and stuff) to release in 1 go, so there'll be more parts to it, which in turn makes for more gameplay. I suppose fans can't complain about this.
I really wouldn't know anything else to say about it. Aside from that it's going to be released soon. Dizzy hopes for a 31st of October release, but I doubt we'll make it. There's still a lot of touchups to be done, and I wouldn't want him to release a buggy version. So, stay tuned for that.
Oh, and as far as my involvement goes...
Here's a little something.
Dizimz
to sum it up basically a feeble 10 missions in issue 1, acutlaly each but each mission is 3 times longer , well most are 3 times longer and 10 times bigger than FU1s.
the enemys are ridiculously intellegent. they will know idf you favor guns or swords and in turn respawn near you or further away, and some will respawn wherever the want to keep you guessing.
All bosses have a trick and a strategy. You may not get all 5 melee weapons and all 5 guns right away but the variation makes it better than 1 even with just 2 weapons to start.
In Fu2 you get 2 swords, A pair of electric tonfas, A naginata with ice powers , and a kasari gamea (mini scyth chained to a weight) with fire powers.
for guns dual automatics, TMP , shotgun , Photon rifle , rocket launcher.
eah gun adds an addition 3 - 5 moves and each melee weapon adds an addtional 10 - 15 moves ontop of the 50+ moves you know right from the get go.
Encon Can run up walls launch enemies into the air summon demon powers walk on water and freeze time itself in this issue alone Trust me its a good time.
Whats next ?well a customize menu. there is now a limit to how strong your characters resistance to damage can be but no limit to how strong they can power up weapons. Melee weapons can be charged up to new levels and so on.
As far as saving goes. There is two options
Theres the shared objects used in FU1 where the swf remembers your status basically. FU2 has that as well but should you need to play it in a different swf or play a different issue, The game will provide a unique status code to protect your progress further. In case for some reason the shared objects dont work.
As another comment there are 5 difficulties
Wussy=easiest
Too Easy = Easy
Standard
DeadMeat =Hard
Impossible = Hardest.
PS real men start on deadmeat. Atleast on standard....
the story is once again comic driven.
But this time in wait for it......FULL COLOR yeah my wrist is soar from this work.
the story starts 6 years before FU. Encon is hired by a woman named ebony to raid the 3 towers of an massive ancient castle built by demigods. To find 3 artifacts. the mission Soon turns into something more bizarre and eerie as Encon runs into monsters from his father's past. If this doesnt answer all untied loose ends from FU1 nothing will.
but like others i cant wait till this is finished mostly cause im not touching flash for a while after its done.
NemesisTheory
Well there you have it, straight from the horse's mouth, a pretty big preview. XD
:3